X: Rebirth

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Created by

Realspace

Uploaded by

Eucharion

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About this mod

This is a total overhaul of all engines, weapons, missiles for BOTH the player and the NPC ships
Player ship has the 'bonus' of using more hard-core Newtonian physics. The ship drifts much more and instant accelerations/decelerations are not possible.
Booster lasts long
To help the AI, I left the NPC ships' physics unchanged.

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Authors: Realspace
Version 1.0

This is a total overhaul of all engines, weapons, missiles for BOTH the player and the NPC ships.

This mod follows the same approach of my X4 REM mod but since in Rebirth engines for player and NPC are different I could make it work even better.

Player ship has the 'bonus' of using more hard-core Newtonian physics. The ship drifts much more and instant accelerations/decelerations are not possible.
Booster last much longer, they can be used as travel engines. The duration increases with the level of the engine.

To help the AI, I left the NPC ships' physics unchanged, they are only faster. This works very well, indeed NPC ships are very lethal.

To compensate I added a bonus to player's guns. Other then the normal increase in range/speed that all ships received, player's engines received an additional bonus in speed and damage. Otherwise playin in hard mode is quite impossible.

This mod is an overhaul, it changes everything related to engines, weapons and missiles so it is incompatible with other mods doing a single of these things.