X: Rebirth

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Jey123456

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Jey123456

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About this mod

Complete rewrite of the engineer ai. Include support for emergency repairs and repair using in flight drones, as well as engineer skills and morale.

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Complete rewrite of the engineer ai.
Include support for emergency repairs and repair using in flight drones, as well as engineer skills and morale.
Skills
Engineering is the most important one, affecting all things.
- ammount repaired by iteration is affected 75% by engineering, 25% by science
- the time between repair iterations is affected 50% engineering, 25% management, 25% leadership
- the rate at which drones help with repair while docked is affected 25% by engineering, 50% by management, 25% by leadership
- the maximum repair the engineer is able to do without a shipyard is affected by 50% engineering, 20% management, 15% science, 15% navigation

base value for the maximum repairs are
50% on componnents (engines, shields etc)
10% on ship hull without docked drone support
50% on ship hull if docked construction drones are present (not busy repairing componnents)

Morale is essentially how tired your engineer get
the morale skill affect how slowly it drop and how quickly it recover.
This basicly mean that an engineer efficiency will drop if hes constantly working , they are not machine
but the moral can also go above the normal and give a pretty substantial bonus for the first minute of a fight

You will received engineering reports if you are within 600m of the ship using the notification system (bottom right monitor) every 30seconds
if you go within 150m of the center of the ship, you will receive realtime reports of everything the engineer is doing.

This mod was made to fix engineer so that they would work in a functional and somewhat balanced fashion,
the repairs are balanced to be pretty slow if you have no drones and/or a low skill engineer, generally about a minute or 2 before the hull is repaired 1%
As opposed to the default engineer ai, this engineer also only repair one item at a time, it make no sense that an engineer is able to repair things on giant capital ship by instantly moving around !
the repair priorities are engine > jumpdrive > dronebay > shield > weapon > componnents > shiphull, but the engineer will also try to finish his current work before changing even if something else was more damaged (
the longer he worked on something, the less likely he is to change componnents.

Keep in mind that this is highly untested, it should work, but might not !


known issues:
ship hull remain burned up after being heavily damaged, even if repaired back to 100%, need to find how to restore that.
fire / smoke on broken componnent remain quite some time after the componnent was repaired but eventually go away